I tried modelling a railgun from Blue Archive
Modelled in the details to some degrees, used normal+alpha on some parts of the model.
Modelled in Maya. Textured in Substance Painter. Rendered with Arnold in Maya.
Alpha maps and texture maps (decals) were made using Krita.
I am probably going to try to model the character maybe later.
*I see that Artstation published .png transparent background as white. So added black background.
Blue Archive ©Nexon