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Sword of Light: Supernova

I tried modelling a railgun from Blue Archive

Modelled in the details to some degrees, used normal+alpha on some parts of the model.
Modelled in Maya. Textured in Substance Painter. Rendered with Arnold in Maya.
Alpha maps and texture maps (decals) were made using Krita.

I am probably going to try to model the character maybe later.
*I see that Artstation published .png transparent background as white. So added black background.
Blue Archive ©Nexon

Left

Left

Right

Right

Reference

Reference

wireframe (no subd)

wireframe (no subd)

wireframe (no subd)

wireframe (no subd)